Class: Arm
Hierarchy
-
Group
↳
Arm
Constructors
constructor
• new Arm(options?
): Arm
Parameters
Name | Type |
---|---|
options | Partial <ArmOptions > |
Returns
Overrides
THREE.Group.constructor
Properties
emitSwingEvent
• emitSwingEvent: () => void
Type declaration
▸ (): void
Returns
void
options
• options: ArmOptions
Methods
connect
▸ connect(inputs
, namespace?
): () => void
Connect the arm to the given input manager. This will allow the arm to listen to left and right clicks to play arm animations. This function returns a function that when called unbinds the arm's keyboard inputs.
Parameters
Name | Type | Default value | Description |
---|---|---|---|
inputs | Inputs <any > | undefined | The Inputs instance to bind the arm's keyboard inputs to. |
namespace | string | "*" | The namespace to bind the arm's keyboard inputs to. |
Returns
fn
▸ (): void
Returns
void
doSwing
▸ doSwing(): void
Perform an arm swing by playing the swing animation and sending an event to the network.
Returns
void
setArmObject
▸ setArmObject(object
, animate
, customType?
): void
Set a new object for the arm. If animate
is true, the transition will be animated.
Parameters
Name | Type | Description |
---|---|---|
object | Object3D <Object3DEventMap > | New object for the arm |
animate | boolean | Whether to animate the transition |
customType? | string | - |
Returns
void
update
▸ update(): void
Update the arm's animation. Note that when a arm is attached to a control,
update
is called automatically within the control's update loop.
Returns
void