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Class: NameTag

A class that allows you to create a name tag mesh. This name tag mesh also supports colored text using the ColorText syntax. Name tags can be treated like any other mesh.

Name tag

Hierarchy

Constructors

constructor

new NameTag(text, options?): NameTag

Parameters

NameType
textstring
optionsPartial<NameTagOptions>

Returns

NameTag

Overrides

SpriteText.constructor

Accessors

backgroundColor

get backgroundColor(): string | false

Get the background color of the sprite text.

Returns

string | false

Inherited from

SpriteText.backgroundColor

set backgroundColor(color): void

Set the background color of the sprite text. This will regenerate the sprite.

Parameters

NameType
colorstring | false

Returns

void

Inherited from

SpriteText.backgroundColor


borderColor

get borderColor(): string

Get the border color of the sprite text.

Returns

string

Inherited from

SpriteText.borderColor

set borderColor(borderColor): void

Set the border color of the sprite text. This will regenerate the sprite.

Parameters

NameType
borderColorstring

Returns

void

Inherited from

SpriteText.borderColor


borderRadius

get borderRadius(): number

Get the border radius of the sprite text.

Returns

number

Inherited from

SpriteText.borderRadius

set borderRadius(borderRadius): void

Set the border radius of the sprite text. This will regenerate the sprite.

Parameters

NameType
borderRadiusnumber

Returns

void

Inherited from

SpriteText.borderRadius


borderWidth

get borderWidth(): number

Get the border width of the sprite text.

Returns

number

Inherited from

SpriteText.borderWidth

set borderWidth(borderWidth): void

Set the border width of the sprite text. This will regenerate the sprite.

Parameters

NameType
borderWidthnumber

Returns

void

Inherited from

SpriteText.borderWidth


fontFace

get fontFace(): string

Get the font face of the sprite text.

Returns

string

Inherited from

SpriteText.fontFace

set fontFace(fontFace): void

Set the font face of the sprite text. This will regenerate the sprite.

Parameters

NameType
fontFacestring

Returns

void

Inherited from

SpriteText.fontFace


fontSize

get fontSize(): number

Get the font size of the sprite text.

Returns

number

Inherited from

SpriteText.fontSize

set fontSize(fontSize): void

Set the font size of the sprite text. This will regenerate the sprite.

Parameters

NameType
fontSizenumber

Returns

void

Inherited from

SpriteText.fontSize


fontWeight

get fontWeight(): string

Get the font weight of the sprite text.

Returns

string

Inherited from

SpriteText.fontWeight

set fontWeight(fontWeight): void

Set the font weight of the sprite text. This will regenerate the sprite.

Parameters

NameType
fontWeightstring

Returns

void

Inherited from

SpriteText.fontWeight


padding

get padding(): number

Get the padding of the sprite text. This is the space between the text and the border.

Returns

number

Inherited from

SpriteText.padding

set padding(padding): void

Set the padding of the sprite text. This is the space between the text and the border. This will regenerate the sprite.

Parameters

NameType
paddingnumber

Returns

void

Inherited from

SpriteText.padding


strokeColor

get strokeColor(): string

Get the stroke color of the sprite text. In other words, the color of the text.

Returns

string

Inherited from

SpriteText.strokeColor

set strokeColor(strokeColor): void

Set the stroke color of the sprite text. In other words, the color of the text. This will regenerate the sprite.

Parameters

NameType
strokeColorstring

Returns

void

Inherited from

SpriteText.strokeColor


strokeWidth

get strokeWidth(): number

Get the stroke width of the sprite text.

Returns

number

Inherited from

SpriteText.strokeWidth

set strokeWidth(strokeWidth): void

Set the stroke width of the sprite text. This will regenerate the sprite.

Parameters

NameType
strokeWidthnumber

Returns

void

Inherited from

SpriteText.strokeWidth


text

get text(): string

Get the text rendered in the sprite.

Returns

string

Inherited from

SpriteText.text

set text(text): void

Set the text to display. This will regenerate the sprite.

Parameters

NameType
textstring

Returns

void

Inherited from

SpriteText.text


textHeight

get textHeight(): number

Get the text height in pixels.

Returns

number

Inherited from

SpriteText.textHeight

set textHeight(textHeight): void

Set the text height to display. This will regenerate the sprite.

Parameters

NameType
textHeightnumber

Returns

void

Inherited from

SpriteText.textHeight