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Class: ImageItemRenderer

Hierarchy

Constructors

constructor

new ImageItemRenderer(itemDef, world): ImageItemRenderer

Parameters

NameType
itemDefItemDef
worldWorld<any>

Returns

ImageItemRenderer

Overrides

ItemRenderer.constructor

Accessors

id

get id(): number

Returns

number

Inherited from

ItemRenderer.id


name

get name(): string

Returns

string

Inherited from

ItemRenderer.name

Methods

dispose

dispose(): void

Returns

void

Overrides

ItemRenderer.dispose


getDropMesh

getDropMesh(): Object3D<Object3DEventMap>

Returns

Object3D<Object3DEventMap>

Overrides

ItemRenderer.getDropMesh


getHeldMesh

getHeldMesh(useAlt?): Object3D<Object3DEventMap>

Parameters

NameTypeDefault value
useAltbooleanfalse

Returns

Object3D<Object3DEventMap>

Overrides

ItemRenderer.getHeldMesh


getInventoryImage

getInventoryImage(useAlt?): HTMLImageElement

Parameters

NameTypeDefault value
useAltbooleanfalse

Returns

HTMLImageElement

Overrides

ItemRenderer.getInventoryImage


isLoaded

isLoaded(): boolean

Returns

boolean


onEquip

onEquip(): void

Returns

void

Inherited from

ItemRenderer.onEquip


onUnequip

onUnequip(): void

Returns

void

Inherited from

ItemRenderer.onUnequip


update

update(): void

Returns

void

Inherited from

ItemRenderer.update


waitForLoad

waitForLoad(): Promise<void>

Returns

Promise<void>