Skip to main content

Class: ItemRenderer

Hierarchy

Constructors

constructor

new ItemRenderer(itemDef, world): ItemRenderer

Parameters

NameType
itemDefItemDef
worldWorld<any>

Returns

ItemRenderer

Accessors

id

get id(): number

Returns

number


name

get name(): string

Returns

string

Methods

dispose

dispose(): void

Returns

void


getDropMesh

getDropMesh(): Object3D<Object3DEventMap>

Returns

Object3D<Object3DEventMap>


getHeldMesh

getHeldMesh(useAlt?): Object3D<Object3DEventMap>

Parameters

NameType
useAlt?boolean

Returns

Object3D<Object3DEventMap>


getInventoryImage

getInventoryImage(useAlt?): HTMLImageElement

Parameters

NameType
useAlt?boolean

Returns

HTMLImageElement


onEquip

onEquip(): void

Returns

void


onUnequip

onUnequip(): void

Returns

void


update

update(): void

Returns

void