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Class: ChunkRenderer

Constructors

constructor

new ChunkRenderer(): ChunkRenderer

Returns

ChunkRenderer

Properties

materials

materials: Map<string, CustomChunkShaderMaterial>


shaderLightingUniforms

shaderLightingUniforms: ShaderLightingUniforms


uniforms

uniforms: Object

Type declaration

NameType
ao{ value: Vector4 }
ao.valueVector4
atlasSize{ value: number }
atlasSize.valuenumber
baseAmbient{ value: number }
baseAmbient.valuenumber
fogColor{ value: Color }
fogColor.valueColor
fogFar{ value: number }
fogFar.valuenumber
fogNear{ value: number }
fogNear.valuenumber
lightIntensityAdjustment{ value: number }
lightIntensityAdjustment.valuenumber
minLightLevel{ value: number }
minLightLevel.valuenumber
showGreedyDebug{ value: number }
showGreedyDebug.valuenumber
sunlightIntensity{ value: number }
sunlightIntensity.valuenumber
time{ value: number }
time.valuenumber