Interface: InstancedEntityOptions
Hierarchy
-
InstancedEntityOptions
Properties
lightAt
• Optional lightAt: (position: Vector3) => Color
The light an instance standing at a point is shaded with (multiplier
for its albedo). LightShined.lightAt fits; instances stay at the
pool's white default when this is unset.
Type declaration
▸ (position): Color
Parameters
| Name | Type |
|---|---|
position | Vector3 |
Returns
Color
lightIntervalFrames
• Optional lightIntervalFrames: number
Frames between light samples (staggered per entity). Defaults to 3.
world
• Optional world: World<any>