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Interface: TransparentMediumSource

What TRANSPARENT_SORT asks about water: the camera's medium, and the medium at a point. A World answers both.

Methods​

isCameraSubmerged​

▸ isCameraSubmerged(): boolean

Returns​

boolean


orderIndependentBandOf​

▸ orderIndependentBandOf(object, material): number

While the source draws its blended layers order-independently, the band an item draws in (OrderIndependentTransparency.bandOf); undefined leaves it to its render order and medium.

Parameters​

NameType
objectObject3D<Object3DEventMap>
materialMaterial

Returns​

number


transparentMediumAt​

▸ transparentMediumAt(x, y, z): TransparentMedium

Parameters​

NameType
xnumber
ynumber
znumber

Returns​

TransparentMedium