Interface: LocalLightSample
Zero-allocation output target for LocalLights.queryLocalLights.
Properties
claim
• claim: number
Unoccluded luminance the cell-held lights claim at the point (falloff and cone shaping only — no flicker, occlusion, shadows, or rim fade). Consumers that also apply a baked flood term scale that term by the flood remainder derived from this claim and windowFade, mirroring the chunk shader's ownership blend, so a point covered by analytic lights is never lit by both models.
color
• color: [number, number, number]
Combined linear RGB arriving at the query point, already scaled by the window-rim fade like the chunk shader's analytic term.
count
• count: number
Lights that contributed.
windowFade
• windowFade: number
Window-rim fade at the point (1 deep inside the grid window, 0 at and beyond its edge) — the crossfade weight between the owned composition and the legacy flood frame.