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Interface: TransparentMeshData

Properties

centroids

centroids: Float32Array<ArrayBufferLike>


classification

classification: TransparentSortClassification


distances

distances: Float32Array<ArrayBufferLike>


faceCount

faceCount: number


faceOrder

faceOrder: Uint32Array<ArrayBufferLike>


lastCameraPos

lastCameraPos: Vector3


lastIntervals

lastIntervals: [number, number, number]

Camera interval index per axis at the last sort; -2 = never sorted.


originalIndices

originalIndices: Uint32Array<ArrayBufferLike>


planesByAxis

planesByAxis: [number[], number[], number[]]

Sorted distinct face-plane offsets per axis (x, y, z).


sortKeys

sortKeys: Uint32Array<ArrayBufferLike>


sortTemp

sortTemp: Uint32Array<ArrayBufferLike>


sortedIndices

sortedIndices: Uint32Array<ArrayBufferLike>