Interface: TransparentMeshData
Properties
centroids
• centroids: Float32Array<ArrayBufferLike>
classification
• classification: TransparentSortClassification
distances
• distances: Float32Array<ArrayBufferLike>
faceCount
• faceCount: number
faceOrder
• faceOrder: Uint32Array<ArrayBufferLike>
lastCameraPos
• lastCameraPos: Vector3
lastIntervals
• lastIntervals: [number, number, number]
Camera interval index per axis at the last sort; -2 = never sorted.
originalIndices
• originalIndices: Uint32Array<ArrayBufferLike>
planesByAxis
• planesByAxis: [number[], number[], number[]]
Sorted distinct face-plane offsets per axis (x, y, z).
sortKeys
• sortKeys: Uint32Array<ArrayBufferLike>
sortTemp
• sortTemp: Uint32Array<ArrayBufferLike>
sortedIndices
• sortedIndices: Uint32Array<ArrayBufferLike>