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Interface: TransparentMeshData

Properties​

centroids​

• centroids: Float32Array<ArrayBufferLike>


classification​

• classification: TransparentSortClassification


distances​

• distances: Float32Array<ArrayBufferLike>


faceCount​

• faceCount: number


faceOrder​

• faceOrder: Uint32Array<ArrayBufferLike>


lastCameraPos​

• lastCameraPos: Vector3


lastIntervals​

• lastIntervals: [number, number, number]

Camera interval index per axis at the last sort; -2 = never sorted.


originalIndices​

• originalIndices: Uint32Array<ArrayBufferLike>


planesByAxis​

• planesByAxis: [number[], number[], number[]]

Sorted distinct face-plane offsets per axis (x, y, z).


sortKeys​

• sortKeys: Uint32Array<ArrayBufferLike>


sortTemp​

• sortTemp: Uint32Array<ArrayBufferLike>


sortedIndices​

• sortedIndices: Uint32Array<ArrayBufferLike>