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Class: InstancedSkinnedDepthMaterial

Hierarchy​

  • ShaderMaterial

    ↳ InstancedSkinnedDepthMaterial

Constructors​

constructor​

• new InstancedSkinnedDepthMaterial(boneTexture, boneTextureWidth, boneTextureHeight, alphaCutMap?): InstancedSkinnedDepthMaterial

Parameters​

NameType
boneTextureDataTexture
boneTextureWidthnumber
boneTextureHeightnumber
alphaCutMap?Texture<unknown>

Returns​

InstancedSkinnedDepthMaterial

Overrides​

THREE.ShaderMaterial.constructor

Methods​

updateBoneTexture​

▸ updateBoneTexture(texture): void

Parameters​

NameType
textureDataTexture

Returns​

void