Class: VoxelBoxTexelFrame
One box's uGreedyFrame, shared by its forks of the chunk materials. Its
value is worked out from the group's world matrix whenever it is read,
which the renderer does as it uploads the draw, so it always matches the
matrices that draw the box that frame.
Constructors
constructor
• new VoxelBoxTexelFrame(origin, group): VoxelBoxTexelFrame
Parameters
| Name | Type |
|---|---|
origin | Coords3 |
group | Object3D<Object3DEventMap> |
Returns
Accessors
value
• get value(): Matrix4
Returns
Matrix4