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Class: VoxelBoxTexelFrame

One box's uGreedyFrame, shared by its forks of the chunk materials. Its value is worked out from the group's world matrix whenever it is read, which the renderer does as it uploads the draw, so it always matches the matrices that draw the box that frame.

Constructors​

constructor​

• new VoxelBoxTexelFrame(origin, group): VoxelBoxTexelFrame

Parameters​

NameType
originCoords3
groupObject3D<Object3DEventMap>

Returns​

VoxelBoxTexelFrame

Accessors​

value​

• get value(): Matrix4

Returns​

Matrix4